The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • While Scotland 5 and higher is in play, Powers may not be able to target the Ocean to remove Blight from it.
  • A Spread of Rampant Green's first Growth option may not recognize Downpour Drenches the World's Sacred Site as Wetlands.
  • When the first and second thresholds of Finder of Paths Unseen’s Lay Paths They Cannot Help But Walk innate power are available, omitting the first threshold and not the second may cause the power to target no lands.
  • Gift of Abundance can get stuck in multiplayer when choosing which Spirit should add Destroyed Presence.
  • Scotland's loss condition does not count lands under the effect of Weave Together the Fabric of Place correctly.
  • The game can get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase. Workaround: go back to the main menu and resume the game.
  • Spirit special rule buttons do not appear properly in A Diversity of Spirits multi handed solo mode (e.g. Finder of Paths Unseen, Downpour Drenches the World, Shadows Flicker Like Flame - Amorphous). Workaround: return to the main menu and continue the game.
  • Downpour Drenches the World can incorrectly discard a set-aside Power Card in Second Wave.
  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Using Words of Warning may lead to a visual issue, where the card remains in the center of the screen after making the selection to deal damage simultaneously or before Invaders.
  • Oceans may not correctly face each other when setting up archipelagos.
  • Undoing the Beast Placement from Life's Balance Tilts (Fortify the Resilience of Life) may not remove the placed Beast Token.
  • Many Minds Move as One may not be able to decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
  • During Second Wave, the game may become stuck while using Gift of Nature’s Connection.
  • While The Tsardom of Russia is in play and during Sacred Sites Under Threat (Guard Yourself), the second effect of Russia may cause the number of damagingWhile the Tsardom of Russia is in play and during the Sacred Sites Under Threat (Guard Yourself), the second effect of Russia may alter the number of damaging lands when Invaders are pushed. lands to change when Invaders are Pushed.
  • Melt Earth Into Quicksand may not interact correctly with The Habsburg Monarchy 4.
  • When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability may allow a no longer valid Push target to still be able to be Pushed. 
  • Bargains of Power and Protection may unnecessarily ask about range increase when held over by Shadow's Flicker Like Flame's Reach Aspect during Second Wave.
  • Flipping an Adversary Card during New Game setup, then flipping back may prevent the Adversary level from being adjusted. Workaround: Close the Adversary Card and open it once more.
  • Ravages with Habsburg 6 may not work properly with Isolate in some situations.
  • If a Spirit's Presence is considered a Beast Token under the effects of Settle Into Hunting Grounds: when Pent-Up Calamity is used and the Presence is removed for it, choosing to return the Presence will have it return as a Beast Token.
  • While using Downpour Drenches the World's Pour Down Power Across the Island, you may be able to use both the Gain 1 Energy ability and the Repeat one land-targeting Power Card ability if you select the Gain 1 ability while resolving a repeated power.

Fixed in version 2.9, now available:

  • Slip the Flow of Time may not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.
  • Spirit Foresight does not show the correct Ravage outcome in some situations when Xenophobia is in effect.
  • The game can get stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.
  • Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are not able to be targeted by the damage of a repeated power.
  • Hard Working Settlers (Act Cautiously) can be prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground.
  • You may not be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging.
  • When moving Dahan at the end of a Second Wave game, the Dahan may not be moved to adjacent lands.
  • Blood Draws Predators may not correctly trigger in both lands of conjoined lands.
  • The game can get stuck in Rituals of Terror when using Undo while resolving Dahan Attack.
  • France's loss condition can incorrectly count towns twice in lands affected by Weave Together the Fabric of Place.
  • When resolving the Blighted Island effect of Blight Spreads, a board without Blight may not be selectable.