The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- Gift of Furious Might (or other damage increases) does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- End game board details may not always show.
- The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
- Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
- Oceans may not correctly face each other when setting up archipelagos.
- Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
- Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
- Insatiable Hunger of the Swarm may only gather one of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast.
- In Powers Long Forgotten, if you have the Jagged Tooth benefit and uncover a Reclaim 1 space on your Presence Track, you may not be able to use it that turn.
- In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
- Memory isn’t able to spend Prepared Element Markers to gain elements that don’t cause a new threshold to be met immediately, but would with possible element gain mid-Action.
- Restlessness (Terror Level II) may not correctly interact with the Kingdom of England 3+'s High Immigration Build Card.
- You should be able to undo after Scotland's known Coastal Lands card is flipped.
- Fortification should cause Scotland 3+ to build in empty lands adjacent to a Coastal City.
- Terrifying Rampage may not correctly prevent a Russia 3+ Ravage from occurring if a land has 3 Explorers in it.
- Distracted by Local Troubles does not interact correctly with Russia 3+.
- Repeated Call to Guard on a land may not work properly when France 2+ builds there.
- If France 6 has two Explore cards, using Undo while resolving the second card can cause the Level 6 effect from the first card to occur again.
- If you have both damaging thresholds of Why Don't You and Them Fight and use it in a land with Badlands, you should be able to choose when the Badlands applies.
- During the Great River Scenario, Finder of Paths Unseen's Open the Ways Special Rule may not trigger when Relentless Migration Eastwards is resolving.
- Panicked by Wild Beasts may not allow Many Minds Move as One to decide its Sacred Site does not count as Beasts to permit an Invader Action.
- Isolate adjacency decisions may not trigger when using Flow Downriver, Blow Downwind.
Fixed in version 3.1, now available:
- Stone's Unyielding Defiance's Presence Track Any Element only allows you to select Earth.
- When Infestation of Venemous Spiders is in effect, you may not be able to choose the order of builds when you could potentially win the game.
- In the Great River scenario, Towns may migrate to the incorrect lands across boards when 4 or more boards are used.
- Numinous Crisis can fail to return Presence to Starlight Seeks its Form's tracks in some cases.
- On the 2D map, clicking and dragging to push a single piece may not work in some situations.
- Hard-Working Settlers (Create Unnerving Distractions) should skip one Ravage action per card if there are multiple Ravage cards.
- Dahan under the effect of Stubborn Solidity can appear to be removed by Fragments of Yesteryear.
- If a land under the effect of thresholded Vengeance of the Dead will Ravage, and adjacent lands will also Ravage, you should be able to decide the order of Ravaging lands.
- Flocking Red-Talons can get stuck in multiplayer if used in/near a land under the effect of Observe the Ever-Changing World.
- The Hazardous Territory achievement may not unlock if the last thing you do is move an Invader with Strife into the land.
- Melt Earth Into Quicksand can cause the game to get stuck in multiplayer when another player uses a power that affects its target land.
- Solidify Echoes of Majesty Past does not allow Ocean's Hungry Grasp to select its Oceans with Presence.
- Draw Towards a Consuming Void destroying multiple Spirits' Presence in multiplayer may softlock the game.
- The event Search for Unclaimed Lands may ignore isolated lands.