The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- Quicken the Earth's Struggles does not allow you to target with Ember-Eyed Behemoth's Empowered Incarna.
- Fragments of Yesteryear's elemental thresholds do not work properly with Element Markers.
- Lair in Untamed Lands can add Beasts to the Ocean against Scotland 5+.
- Secure Settled Territory can incorrectly deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.
- Pour Time Sideways may not interact correctly with An Ominous Dawn (Dangerous Lands).
- Memory isn’t able to spend Prepared Element Markers to gain elements that don’t cause a new threshold to be met immediately, but would with possible element gain mid-Action.
- Depopulation does not interact correctly with Absolute Stasis.
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- Gift of Furious Might (or other damage increases) does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- End game board details may not always show.
- The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
- Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
- Oceans may not correctly face each other when setting up archipelagos.
- Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
- Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
- Insatiable Hunger of the Swarm may only gather one of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast.
- In Powers Long Forgotten, if you have the Jagged Tooth benefit and uncover a Reclaim 1 space on your Presence Track, you may not be able to use it that turn.
- In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
- Far-Flung Herds (The Habsburg Monarchy (Livestock Colony) 6) may not correctly interact with Invaders who have Strife.
- Sweep Into the Sea may not allow pushing into an isolated land that has been selected as adjacent.
- Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) may not allow damage to be applied if Flash Fires is brought from the discard.
- Dream of the Untouched Land may not give the option to skip a board when resolving The Kingdom of France (Plantation Colony)'s Escalation.
- Finder of Paths Unseen's Open the Ways may not trigger before the repeat of Lay Paths They Cannot Help But Walk.
- Pour Time Sideways does not interact correctly with the Kingdom of Scotland 6's Exports Fuel Inward Growth.
Fixed in version 3.0.2, now available:
- In Multiplayer, when Plague Ships Sail to Port is used with its threshold, the other player who did not play the power may not be able to vote on who should spend energy for the threshold's effect.
- Ember-Eyed Behemoth's Incarna may be treated as presence for other Spirits for effects that happen in other Spirits' lands.
- Unearth a Beast of Wrathful Stone;s threshold power may not be usable until the end of the Slow Phase.
- The threshold of Transformative Sacrifice does not trigger Elements or other Presence Track abilities properly (e.g. Starlight Seeks Its Form's Growth Begets Growth special rule).
- Ember-Eyed Behemoth can place a Sacred Site with Growth illegally by using The Behemoth Rises and undo.
- Settle Into Hunting-Grounds does not interact properly with Incarna.
- Using Rumbling Earthquakes when Invaders have increased Health may not allow all damage to be assigned.
- The Event Years of Little Rain may not interact with Incarna correctly.
- Incarna may still be considered Presence after selecting it not to count as Presence.
- Solidify Echoes of Majest Past may not interact correctly with Spirit Special Rules that restrict presence placement.
- Playing on mobile may not allow the exclusion of Nature Incarnate content.
- Absorb Essence does not work properly with Incarna.
- Serpent Wakes in Power does not interact properly with Incarna.
- Flowing and Silent Forms Dart By does not interact correctly with Incarna.
- Blessings of Bounty and Health does not allow you to add Dahan to a land with Incarna.
- Isolate from Fear Cards may not interact properly with Ocean's Hungry Grasp.
- Flow Like Water, Reach Like Air does not interact correctly with Incarna.
- The Fear Card Discord at Terror Level III may not apply damage correctly.
- Fathomless Mud of the Swamp's Spreading and Dreadful Mire power may not correctly interact with conjoined lands (i.e. Weave Together the Fabric of Place).
- The game can get stuck in A Diversity of Spirits (solo) when a Power Card repeats itself.
- When replacing an Invader with Strife on the 2D map, the Strife may be hard to see on the new Invader. Workaround: quit and resume the game.
- When playing against Russia, the number of Beasts displayed on the Adversary may be incorrect after Settle Into Hunting-Grounds expires. Workaround: quit and resume the game.
- When cascading Blight from one board to another, Scotland can incorrectly allow you to choose which board adds extra Blight to the Ocean.
- Undoing Gift of Power while resolving the effects of Slip the Flow of Time may not correctly return the Time used for Slip the Flow of Time.