The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • Sharp Fangs Behind the Leaves (Unconstrained Aspect)'s Ally of the Beasts ignores the effects of Settle into Hunting-Grounds.
  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might (or other damage increases) does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Oceans may not correctly face each other when setting up archipelagos.
  • Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
  • Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
  • Insatiable Hunger of the Swarm may only gather one of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast.
  • In Powers Long Forgotten, if you have the Jagged Tooth benefit and uncover a Reclaim 1 space on your Presence Track, you may not be able to use it that turn.
  • In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
  • Memory isn’t able to spend Prepared Element Markers to gain elements that don’t cause a new threshold to be met immediately, but would with possible element gain mid-Action.
  • Civil Unrest does not consider Russia 3+ lands with 3+ Explorers to match the Ravage Card.
  • If Russia's Entrench in the Face of Fear occurs during the Build step, the new Invader card should resolve as soon as the current Build Card is finished.
  • An Ominous Dawn does not recognize Indomitable Claim as a Power Card that generates Fear.
  • Shadows Flicker Like Flame (Madness) can incorrectly generate Fear if another Spirit's Presence is destroyed in a different land at the same time as Shadows's Presence.
  • Sea Monsters can cause the game to get stuck when used by another Power (e.g. Slip the Flow of Time).
  • In multiplayer, Second Wave may not properly remove tokens in the cleanup stage after the game.
  • If you use Cast Down into the Briny Deep to create an illegal board layout, Second Wave should require it to be reset before the next game.

Fixed in version 3.0.3, now available:

  • The Kingdom of Sweden's Escalation triggering while Bargains of Coursing Paths is in play can cause players to choose from options that do not appear on screen.
  • Quicken the Earth's Struggles does not allow you to target with Ember-Eyed Behemoth's Empowered Incarna.
  • Fragments of Yesteryear's elemental thresholds do not work properly with Element Markers.
  • Flocking Red-Talons can get stuck in multiplayer if Sharp Fangs Behind the Leaves is in the game.
  • The game can get stuck in multiplayer when Smash Stomp and Flatten is used in certain situations with Russia 5+.
  • Lair in Untamed Lands can add Beasts to the Ocean against Scotland 5+.
  • Secure Settled Territory can incorrectly deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.
  • Pour Time Sideways may not interact correctly with An Ominous Dawn (Dangerous Lands).
  • An Ominous Dawn does not recognize Unquenchable Flames as a Power Card that generates Fear.
  • Depopulation does not interact correctly with Absolute Stasis.
  • Far-Flung Herds (The Habsburg Monarchy (Livestock Colony) 6) may not correctly interact with Invaders who have Strife.
  • Sweep Into the Sea may not allow pushing into an isolated land that has been selected as adjacent.
  • Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) may not allow damage to be applied if Flash Fires is brought from the discard.
  • Dream of the Untouched Land may not give the option to skip a board when resolving The Kingdom of France (Plantation Colony)'s Escalation.
  • Finder of Paths Unseen's Open the Ways may not trigger before the repeat of Lay Paths They Cannot Help But Walk.
  • Pour Time Sideways does not interact correctly with the Kingdom of Scotland 6's Exports Fuel Inward Growth.
  • Playing solo Diversity of Spirits, the incorrect spirit may be selected as the active spirit.
  • Lightning's Swift Strike's Swiftness of Lightning special rule may supersede the effects of Dry Wood Explodes in Smoldering Splinters, granting no choice between which to use.
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