The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • The Coordinated Defense effect may not work properly in lands with Dahan and Incarna.
  • During the Power’s Long Forgotten scenario, Keeper of Forbidden Wilds (Spreading Hostility) can undo the Presence movement from the fourth Growth Option after revealing a power from Power’s Long Forgotten. 
  • During Diversity of Spirits, Strength in Diversity may not trigger when Keeper of Forbidden Wilds (Spreading Hostility) moves presence to a land where the other Spirit's presence is.
  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might (or other damage increases) does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Oceans may not correctly face each other when setting up archipelagos.
  • Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
  • Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
  • Insatiable Hunger of the Swarm may only gather one of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast.
  • In Powers Long Forgotten, if you have the Jagged Tooth benefit and uncover a Reclaim 1 space on your Presence Track, you may not be able to use it that turn.
  • In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
  • Memory isn’t able to spend Prepared Element Markers to gain elements that don’t cause a new threshold to be met immediately, but would with possible element gain mid-Action.
  • Restlessness (Terror Level II) may not correctly interact with the Kingdom of England 3+'s High Immigration Build Card.
  • You should be able to undo after Scotland's known Coastal Lands card is flipped.
  • Fortification should cause Scotland 3+ to build in empty lands adjacent to a Coastal City.
  • Terrifying Rampage may not correctly prevent a Russia 3+ Ravage from occurring if a land has 3 Explorers in it.
  • Distracted by Local Troubles does not interact correctly with Russia 3+.
  • Repeated Call to Guard on a land may not work properly when France 2+ builds there.
  • If France 6 has two Explore cards, using Undo while resolving the second card can cause the Level 6 effect from the first card to occur again.
  • If you have both damaging thresholds of Why Don't You and Them Fight and use it in a land with Badlands, you should be able to choose when the Badlands applies.
  • During the Great River Scenario, Finder of Paths Unseen's Open the Ways Special Rule may not trigger when Relentless Migration Eastwards is resolving.
  • Boon of Swarming Bedevilment may allow both the target Spirit and Spirit that played it to push their presence.
  • When Terror Spikes Upward resolves a Fear card at a higher level, the original level is incorrectly shown on screen.
  • Beset by Many Troubles should not ignore Strife when Invaders are not participating in Ravage.
  • If Infestation of Venomous Spiders is used multiple times on one land, they may each deal Damage when a single Action is skipped.

Fixed in version 3.1.1, now available:

  • Mind-Shattering Song (Wandering Voice Keens Delirium) can cause the game to get out of sync in multiplayer.
  • The Essence Disperses event can get stuck if Shadows Flicker Like Flame (Dark Fire) moves a Presence instead of destroying it.
  • If an Event effect increases Invader damage, you may not be given the option to decide whether Wandering Voice Keens Delerium's Incarna counts as Presence during a Ravage.
  • The game can get stuck if Shadows Flicker Like Flame (Dark Fire) has used Settle Into Hunting-Grounds and its Presence is destroyed.
  • Dahan may incorrectly not participate in Ravage with Wandering Voice Keens Delirium when Strife is being ignored.
  • Inscrutable Journey may not correctly interact with Observe the Everchanging World. In Multiplayer, may cause incapability to continue the turn.
  • Rumbling Earthquakes does not count as a Power that deals Damage for Bringer of Dreams and Nightmares (Violence).
  • Disabling thresholds on Wandering Voice Keens Delirium's Mind-Shattering Song prevents the power from being used.
  • Dahan in a land with Strife may incorrectly show the visual effect for not participating in Ravage after Wandering Voice Keens Delirium moves its Incarna to a land without Invaders in the Spirit Phase.
  • Panicked by Wild Beasts may not allow Many Minds Move as One to decide its Sacred Site does not count as Beasts to permit an Invader Action.
  • Isolate adjacency decisions may not trigger when using Flow Downriver, Blow Downwind.
  • Undoing Keeper of the Forbidden Wilds’s  fourth Growth option from the Growth Menu may cause Dahan moved via Keeper of the Forbidden Wilds’s special rule.
  • While playing with the Kingdom of Scotland, when the escalation for Scotland triggers, the Ocean may be selectable for escalation.
  • While resolving the event Lesser Spirit's Imperiled (Tend to Your Own Strength), if the Minor Power discarded would remove Blight, the name of the Blight Card can be seen while the island is still Healthy.
  • Civil Unrest can choose an invalid land under the effect of Weave Together the Fabric of Place in certain situations.
  • If Widespread Clearcutting flips the Blight Card, using Undo afterward may cause its effect to occur again, adding too much Blight.