The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
  • The damage bonus from Gift of Furious Might cannot be used on the threshold damage of Tsunami.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Oceans may not correctly face each other when setting up archipelagos.
  • When resolving Missionaries Arrive (Prey on the Unwary), Explorers destroyed with Russia 2+ in play may ignore Isolation on adjacent lands.
  • When resolving Numinous Crisis (Pour Your Strength Into the Land) while using Finder of Paths Unseen, not all uncovered Presence track options can be selected to replace.
  • The Kingdom of Scotland Level 2 supported by Habsburg Monarchy (Livestock Colony) Level 5 can put Invader Cards in the wrong order.
  • The Habsburg Monarchy (Livestock Colony) as a supporting Adversary can place its Waves of Immigration in an incorrect position if the leading Adversary removes invader cards.

Fixed in version 2.9.3, now available:

  • Aid From the Spirit Speakers and Paths Tied by Nature can be used to push Presence to an illegal land (e.g. Ocean's Hungry Grasp to an inland land).
  • While playing with Diversity of Spirits, powers that repeat themselves (e.g. Creepers Tear Into Mortar, Peace of the Nighttime Sky) may cause the game to stop progressing.
  • When Sprawl Contained by The Wilds (Lay Ambush) is in effect, Dahan ignore the effects of Downpour Drenches the World's Rain and Mud Suppress Conflict 
  • Finder of Paths Unseen pushing pieces with Paths Tied by Nature isn’t able to push into oceans when Ocean’s Hungry Grasp has a presence on that board.
  • Uncanny Melting may not interact correctly with Scotland 5+.
  • Gift of Furious Might may not increase the damage of Foundations Sink Into Mud.
  • Finder of Paths Unseen's Special Rule Open the Ways may not be usable between self-repeating powers like Lay Paths They Cannot Help But Walk.
  • Downpour Drenches the World's Special Rule Pour Down Power Across the Land may not trigger for Powers used during an Event.
  • When Resourceful Populace is in effect, Foundations Sink Into Mud can get out of sync in multiplayer when used in a land with Finder of Paths Unseen's presence.
  • Finder of Paths Unseens's Special Rule Responsibilities to the Dead may trigger with each destroyed Invader and Dahan from Melt Earth Into Quicksand.
  • During Second Wave, Finder of Paths Unseen's Special Rule Open The Ways can trigger when it's the previous Spirit to Eyes Watch From Trees and Mischief and Sabotage is used.
  • Spreading Timidity II/III incorrectly allows you to choose the same land more than once.
  • When the first and second thresholds of Finder of Paths Unseen’s Lay Paths They Cannot Help But Walk innate power are available, omitting the first threshold and not the second may cause the power to target no lands.
  • Undoing the Beast Placement from Life's Balance Tilts (Fortify the Resilience of Life) may not remove the placed Beast Token.
  • Ravages with Habsburg 6 may not work properly with Isolate in some situations.
  • When Let's See What Happens is used and Swarming Wasps is the Discarded Power, the push effect of Swarming Wasps may ignore Isolation.
  • Repeating Drawing Towards a Consuming Void ignores Bringer of Dreams and Nightmare's Special Rule To Dream a Thousand Deaths.
  • Eager Explorers may not always recognize adjacent lands that are isolated.
  • When Stone's Unyielding Defiance uncovers a "+1 Card Play" presence space, the minor power may not draw correctly, and the placement can incorrectly be undone.
  • Bringer of Dreams and Nightmares's To Dream a Thousand Deaths ignores adjacency when resolving Forest of Living Obsidian.
  • In Elemental Invocation, the corner element between G3 and G4 is shown in the incorrect spot (between G2/G3/G4).
  • Undoing with Heart of the Wildfire may cause continuous blight and minor power requests
  • Spirit Foresight can show an incorrect Ravage damage amount for a Strifed City when Curse the Tongues of the Foreigners is in effect.
  • In Second Wave, Slow and Silent Death can incorrectly apply in all lands if Shroud of Silent Mist was present in the previous game.
  • If a land under the effect of Weave Together the Fabric of Place is Ravaged and flips the Blight Card, using undo can cause it to Ravage again.
  • Foreign Dignitaries Visit can incorrectly boost damage in more than 1 land per board.
  • The Kingdom of Scotland's Runoff and Bilgewater effect triggers on more than one Ocean when cascading between Coastal Lands on different boards.
  • Habsburg Level 4 Towns can retain their Durability in lands with Blight when Sweden's Heavy Mining takes effect.
  • The event Rising Interest in the Island may remove the specially placed Coastal Lands card from The Kingdom of Scotland 2+.
  • If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.