The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- The game can crash if a Spirit under the effect of Strength of the Waking Island uses a power while Observe the Ever-Changing World is also in effect.
- Serpent Slumbering Beneath the Island (Locus Aspect) may not be allowed to remove Presence from the Presence track when resolving the Blight Card Burn Brightest Before the End.
- Repeating Storm Swath using Serpent Slumbering Beneath the Island's (Locus Aspect) Locus of the Serpent's Regard Special Rule may allow reselection of the origin land.
- After repeating a power via Locus's Strength of the Waking Island, Downpour Drenches the World may not be able to properly target further repeats of the power using its own Pour Down Power Across the Island special rule.
- If no Sands or Mountains exist (due to Reclaimed by the Deeps), the game can get stuck when the Dahan event Sandfever Outbreak occurs.
- End game board details may not always show.
- The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
- Oceans may not correctly face each other when setting up archipelagos.
- Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
- In Powers Long Forgotten, if you have the Jagged Tooth benefit and uncover a Reclaim 1 space on your Presence Track, you may not be able to use it that turn.
- In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
- Memory isn’t able to spend Prepared Element Markers to gain elements that don’t cause a new threshold to be met immediately, but would with possible element gain mid-Action.
- While setting up for Second Wave, a game with 5 or more boards may have boards overlap.
- Voice of Command does not allow for a choice between Dahan and Explorers when Ravage damage is applied, prioritizing Explorers.
- Dream of the Untouched Land may cause boards to rearrange positions oddly in archipelago layouts.
- Heart of the Wildfire's Blazing Presence may trigger repeatedly during Event resolution.
- The second threshold of Stretch out Coils of Foreboding Dread may not take effect properly when used in a land combined with Weave Together the Fabric of Place.
- If Land of Haunts and Embers pushes Invaders into the Ocean and causes the Blight card to flip in the same action, the Invaders can be incorrectly cleaned up to the nearest land instead of drowned.
- Bringer of Dreams and Nightmares' (Violence Aspect) To Dream a Thousand Deaths doesn't push some Invaders in conjoined lands.
Fixed in version 3.3.1, now available:
- If Strength of the Waking Island is used at the same time another Spirit is using a Power, the game can get stuck in multiplayer. Workaround: use the powers in sequence and not simultaneously.
- If Reclaimed by the Deeps is used on a land already combined with the Ocean via Weave Together the Fabric of Place, it does not properly become part of the Ocean.
- Lure of the Deep Wilderness may not be given a chance to allow Explorers to participate in a Ravage Action created by Habsburg Mining Expedition’s Ceaseless Mining during the Build Step.
- The Event Restlessness may not allow correct lands to Push from if Habsburg Mining Expedition 4+'s Salt Deposits is in the Build Space.
- Serpent Slumbers Beneath the Island's (Locus Aspect) Serpent Rouses in Anger may not correctly count Incarna towards damage of the third threshold.
- Game may become unresponsive while resolving the Build step when Habsburg Mining Expedition and Dream of the Untouched Land (with threshold) are in play.
- Undoing Dances Up Earthquake’s “Add a Presence OR Gain Major Power” Growth may allow you to choose Adding Presence after revealing Major Power Cards, causing the next Gain Power Card to use those revealed Major Power Cards.
- Repeated Call to Guard on a land may not work properly when France 2+ builds there.
- Visions of a Shifting Future may allow specially placed Adversary cards to be moved to the bottom of the Invader Deck.
- Using Blazing Intimidation as a holdover power in Second Wave may cause the game to become unresponsive.
- Undoing a Gain Energy in Growth that partially fulfills a Bargain may incorrectly prevent too much Energy Gain when redoing.
- Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
- Wandering Voice Keens Delirium may not be allowed choice to count Incarna as Presence or not during some Ravages.
- Terror Breeds Aggression (Beasts Multiply) may not correctly see Beasts that are in the Ocean while Ocean’s in Play.
- There may not be a choice between use of action skipping effects between Infestation of Venomous Spiders and the Fear Card Panicked by Wild Beasts.
- While playing as Shifting Memory of Ages, using the power Inspire the Release of Stolen Lands with Elemental Markers to achieve the threshold, but selecting Do Not Use, still allows Blighted Lands to be targetable.