The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- Event Cards can get stuck on screen, or not appear when using Undo or continuing a game. Workaround: Enable the Event Section Prompt option.
- On Board F, Spirit Presence can block the display of a City in land #4 on the 2D map. Workaround: use the 3D map.
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- If a Fear card causes the last City to be destroyed, generating enough Fear to reach Terror Level III, the game does not end until after the next Fear Card is resolved.
- Presence added by Skies Herald the Season of Return does not count as Badlands with Settle into Hunting-Grounds.
- Sky Stretches to Shore can cause an incorrect interaction with Bargains of Power and Protection.
- In some situations, Lightning's Swift Strike's Exaltation of the Storm-Wind first threshold does not allow the target spirit to make their slow innate power fast.
- Melt Earth Into Quicksand does not interact correctly with Bringer of Dreams and Nightmares.
- New Species Spread (Let the Invasive Species Bloom) may behave incorrectly if you use undo.
- Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- Performing the Ritual of Terror may not cost Energy the second time you do so.
- Swallowed by the Wilderness may not deal enough damage in certain situations.
- During Elemental Invocation, Firestorm may not complete correctly when the first and second threshold effects are ignored.
- If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
- Forests of Living Obsidian can get stuck in multiplayer when used as a set-aside Power in Second Wave.
- Clever Cooperation does not work properly with Isolate and Russia 2+.
- England's loss condition may not trigger properly in lands combined by Weave Together the Fabric of Place.
- While No Bravery Without Numbers is in play, Call to Guard may still replace the ravage with a build without a choice to skip.
- Fractured Days Split the Sky's Innate Power Visions of a Shifting Future may shuffle a revealed event out of the top 2 cards.
- End game board details may not always show.
- Cast Down into the Briny Deep may not result in a Sacrifice Victory.
- Keeper of the Forbidden Wild's presence placement from the 3rd Growth option may remain in a land it shouldn't after undoing placement for the 4th growth option.
- If Overenthusiastic Arson causes the blight card to flip, undoing the flip may lead to effects repeating and a game freeze.
Fixed in version 2.7.1, now available:
- Thematic map selection does not work in multiplayer.
- Undoing during Let’s See What Happens second threshold may cause the power used to linger on screen.
- If Overenthusiastic Arson is used on a land under the effect of Portents of Disaster, using undo in some situations can cause unbounded Fear generation.
- If Grinning Trickster Stirs Up Trouble is under the effect of Gift of Twinned Days, adding Strife may not trigger A Real Flair for Discord.
- Why Don't You and Them Fight can incorrectly generate extra Fear when destroying a Town/City.
- Grinning Trickster Stirs Up Trouble can undo its Gain Energy growth after using the Energy to pay for its Reclaim growth.
- Right clicking (double tap on mobile) does not show the full card for a card gained by Let's See What Happens.
- Dream of the Untouched Land can't add a new board in the spot another was Cast Down Into the Briny Deep.
- If Visions of a Shifting Future is used fast by means of Slip the Flow of Time, undo may not properly allow you to change where the card goes.
- Undoing Boon of Growing Power after repeating it with Gift of Twinned Days does not always work correctly.
- Using Undo after cascading from a Ravage that flipped the Blight Card can cause the Ravage to happen again in the same land.
- Invaders Surge Inland may not correctly see a land set to adjacent when the source land is isolated.
- When playing with an extra Island Board, if you destroy a board during the game, the end of game difficulty and score may be calculated incorrectly.
- In The Great River, you can be incorrectly prompted to pay for an Isolate effect that is not actually affecting a Town's movement.
- Repeating Forsake Society to Chase After Dreams may not allow you to Gather all of the Explorers properly.
- Incite the Mob may not interact properly with Isolate and Russia 2+.
- Quick Play can generate a setup with difficulty 1 higher than desired in some cases.
- Russia 3+ may not consider a land under the effect of Voice of Command to match the Ravage Card when it should.
- The scenario Ward the Shores Stage III Surge may not add towns correctly while under the effects of the fear card Explorers Are Reluctant.
- Using Visions of a Shifting Future fast by means of Slip the Flow of Time, then using Undo, can lead to an Invader card going missing and preventing Power Card gain later on.
- Discord at Terror Level III can deal too much damage in certain situations.
- Dahan Insurrection does not interact correctly with the Hard-Working Settlers event.
- Removing an East or West board from a 5-Board Thematic Map can cause a board to overlap when it tries to reshape.
- The game can get stuck in the Spirit Phase if you have a Spirit-targeting Power Card from Aid From Lesser Spirits in an Archipelago game.