Branch and Claw
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The Invaders built in a land with a Disease token! What happened?
There are Event cards that say “Ignore Disease during Builds this Invader Phase.” That’s probably what happened! Or, perhaps they directly a...
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Why can’t I play the Power Card I set aside in Second Wave?
As the Scenario states, you can only “play” the set-aside Power Cards once Stage 3 begins. That is when there is a regular Stage 3 Invader c...
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Are Events working right? The first one was discarded and not resolved!
That’s correct! As of the release of Jagged Earth on the tabletop, the rules for Events were changed so that the first Event card is discard...
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What does Invader Stage mean on Events? Is it the same as Terror Level?
The current Invader Stage (I, II, or III) is shown by the top card of the Invader Deck. It is very often different from the Terror Level, wh...
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Why can't I move a Dahan to a land with an Event?
Most likely, it's because of Keeper of the Forbidden Wild's special rule:Dahan Events never move Dahan to your Sacred Sites, but Powers can ...
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Why is a set-aside Power Card in Second Wave acting strangely?
The set-aside Power Card is being "played" by the previous Spirit, and the special rules of that Spirit are in effect. The Power acts as if ...
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Why am I being forced to Forget a Power Card to aid an Event, instead of discarding?
This is because the only way you can afford the Energy cost of the Event is to Forget at least one Power Card. The game automatically calcul...
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How can I select an Invader with or without Strife on the 2D map?
When using the 2D board style, Invaders are grouped together by type and health, and there isn't space in all cases to also differentiate th...
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How does the Invaders Surge Inland event work?
Invaders Surge Inland's Healthy Island effect says: "On a Coastal land on Each Board: Move 1 Town one or two lands Inland."You move the Town...
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Why wasn't enough Blight added when the Blight Card flipped in Second Wave?
Second Wave says, at the end of the game:If the Blight Card is on the Blighted side: Return it to “Healthy”. Leave 2 Blight per player (plus...