In Sentinels of the Multiverse, nothing happens simultaneously. Anything that seems to happen at the same time must actually be done in an order, and the player is in charge of deciding the order (exception: start of turn and end of turn effects are always processed in the order that the cards entered play).
In the video game, there are basically three things that can happen in these situations:
  • The game knows that the order doesn’t matter, and chooses an order for you arbitrarily.
  • The game knows that the order could matter, and asks you for the order.
  • The game cannot tell whether it will matter, and asks you for the order.
As we continue to work on the game and make improvements, we’re reducing the third category to a smaller and smaller set of situations. It’s a large task however, and we feel it’s important to err on the side of allowing the player to have control over the outcome.
The canonical example of ordering effects is Legacy’s Superhuman Durability combined with Fortitude. Suppose 5 damage is dealt to Legacy by Blade Battalion and there are no other effects in play. There are two possible outcomes, which you can determine by choosing the order that Fortitude and Superhuman Durability take effect.
  • Fortitude first: The damage is reduced to 4 by Fortitude. Superhuman Durability no longer applies. Legacy loses 4 HP.
  • Superhuman Durability first: The damage is reduced to 2, then the damage is reduced to 1 by Fortitude. Legacy loses 1 HP.