The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • In Multiplayer, when Plague Ships Sail to Port is used with its threshold, the other player who did not play the power may not be able to vote on who should spend energy for the threshold's effect.
  • Pour Time Sideways may not interact correctly with An Ominous Dawn (Dangerous Lands).
  • Memory isn’t able to spend Prepared Element Markers to gain elements that don’t cause a new threshold to be met immediately, but would with possible element gain mid-Action.
  • Ember-Eyed Behemoth's Incarna may be treated as presence for other Spirits for effects that happen in other Spirits' lands. 
  • Unearth a Beast of Wrathful Stone;s threshold power may not be usable until the end of the Slow Phase.
  • The threshold of Transformative Sacrifice does not trigger Elements or other Presence Track abilities properly (e.g. Starlight Seeks Its Form's Growth Begets Growth special rule).
  • Ember-Eyed Behemoth can place a Sacred Site with Growth illegally by using The Behemoth Rises and undo.
  • Settle Into Hunting-Grounds does not interact properly with Incarna.
  • Using Rumbling Earthquakes when Invaders have increased Health may not allow all damage to be assigned.
  • The Event Years of Little Rain may not interact with Incarna correctly.
  • Incarna may still be considered Presence after selecting it not to count as Presence.
  • Solidify Echoes of Majest Past may not interact correctly with Spirit Special Rules that restrict presence placement.
  • Playing on mobile may not allow the exclusion of Nature Incarnate content.
  • Absorb Essence does not work properly with Incarna.
  • Serpent Wakes in Power does not interact properly with Incarna.
  • Flowing and Silent Forms Dart By does not interact correctly with Incarna.
  • Blessings of Bounty and Health does not allow you to add Dahan to a land with Incarna.
  • Isolate from Fear Cards may not interact properly with Ocean's Hungry Grasp.
  • Flow Like Water, Reach Like Air does not interact correctly with Incarna.
  • Depopulation does not interact correctly with Absolute Stasis.
  • Lair in Untamed Lands can add Beasts to the Ocean against Scotland 5+.
  • Secure Settled Territory can incorrectly deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.
  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might (or other damage increases) does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Oceans may not correctly face each other when setting up archipelagos.
  • Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
  • Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
  • The Fear Card Discord at Terror Level III may not apply damage correctly.
  • Insatiable Hunger of the Swarm may only gather one of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast.
  • In Powers Long Forgotten, if you have the Jagged Tooth benefit and uncover a Reclaim 1 space on your Presence Track, you may not be able to use it that turn.
  • In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
  • Undoing Gift of Power while resolving the effects of Slip the Flow of Time may not correctly return the Time used for Slip the Flow of Time.
  • Far-Flung Herds (The Habsburg Monarchy (Livestock Colony) 6) may not correctly interact with Invaders who have Strife.
  • Fathomless Mud of the Swamp's Spreading and Dreadful Mire power may not correctly interact with conjoined lands (i.e. Weave Together the Fabric of Place).
  • The game can get stuck in A Diversity of Spirits (solo) when a Power Card repeats itself.
  • Finder of Paths Unseen's Open the Ways may not trigger before the repeat of Lay Paths They Cannot Help But Walk.
  • When replacing an Invader with Strife on the 2D map, the Strife may be hard to see on the new Invader. Workaround: quit and resume the game.
  • When playing against Russia, the number of Beasts displayed on the Adversary may be incorrect after Settle Into Hunting-Grounds expires. Workaround: quit and resume the game.
  • When cascading Blight from one board to another, Scotland can incorrectly allow you to choose which board adds extra Blight to the Ocean.
  • Sweep Into the Sea may not allow pushing into an isolated land that has been selected as adjacent.
  • Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) may not allow damage to be applied if Flash Fires is brought from the discard.
  • Dream of the Untouched Land may not give the option to skip a board when resolving The Kingdom of France (Plantation Colony)'s Escalation.

Fixed in version 3.0, now available:

  • When resolving Missionaries Arrive (Prey on the Unwary), Explorers destroyed with Russia 2+ in play may ignore Isolation on adjacent lands.
  • When using the Bonus Growth reduced difficulty mode, the game can sometimes get stuck in the first Spirit Phase in A Diversity of Spirits multi handed solo mode. 
  • Move a Presence growth options can allow you to move Presence further than you are supposed to.
  • Despicable Thieves do not elude the Removal correctly with Twisted Flowers Murmur Ultimatums.
  • When Gift of Abundance is being Repeated, it incorrectly allows the target Spirit to Repeat a Power.
  • Many Minds Move as One should be able to indicate that its Sacred Site does not count as Beasts for the Coming of Age event.
  • The game can get stuck in multiplayer when A Real Flair for Discord triggers and Finder of Paths Unseen is in the game.
  • The game can get stuck if Portents of Disaster and Resourceful Populace trigger in the same land.
  • When playing with Many Minds Move as One against The Tsardom of Russia 1+, destroying a sacred site that is treated as beasts may negate the Presence destruction from blight being added to a land.
  • When Remnants of a Spirit's Heart ( With Patient Focus Craft a Great Warding) is in effect and Weave Together the Fabric of Place is used, the conjoined land may have 8 Defend instead of 4.
  • The effects of Spill Bitterness into Earth may not interact with Blood Draws Predators.
  • Using Visions of a Shifting Future, revealing the Habsburg Reminder Card while The Habsburg Monarchy (Livestock Colony) is a supporting adversary and placing it at the bottom of the Invader Deck may cuase Waves of Immigration to repeatedly trigger.
  • The threshold of Dream of the Untouched Land may not work properly when used on an Ocean (e.g. against Scotland).
  • Fractured Days Split the Sky can get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel.
  • The game can get stuck in multiplayer when Dahan Insurrection's Military Response takes effect and Finder of Paths Unseen is in the game.
  • Utter A Curse Of Dread And Bone can miscount the number of Blight if an adjacent land is affected by Weave Together the Fabric of Place.
  • Against Russia 5+, the game can get stuck in multiplayer when using Strong and Constant Currents to Drown a Town and generate enough Fear to reveal an Invader Card.
  • During A Diversity of Spirits, undoing in the Fast Phase may cause the incorrect Spirit's hand to show.
  • Blur the Arc of Years can cause the game to get out of sync in multiplayer in some situations.
  • Seeking the Interior (Stage I) ignores isolation effects.
  • The Fear card Explorers are Reluctant (Level I) may not correctly resolve when the event Fortune-Seekers (Healthy Island) is in effect.
  • Finder of Paths Unseen's Open the Ways Special Rule may not trigger during some Fear Card actions.
  • During setup of a new wave in the Second Wave Scenario, pushing Dahan to adjacent lands may softlock the game.
  • The Kingdom of France (Plantation Colony)'s Triangle Trade may still trigger despite lands being isolated.
  • The Event Card Fortune-Seekers may incorrectly ignore the Escalation effect of a Supporting Adversary.
  • There may not be a choice in where to Ravage first while No Bravery Without Numbers is in effect.