The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Slip the Flow of Time may not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.
  • Spirit Foresight does not show the correct Ravage outcome in some situations when Xenophobia is in effect.
  • The game can get stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.
  • Using Words of Warning may lead to a visual issue, where the card remains in the center of the screen after making the selection to deal damage simultaneously or before Invaders.
  • Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are not able to be targeted by the damage of a repeated power.
  • Hard Working Settlers (Act Cautiously) can be prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground.
  • Oceans may not correctly face each other when setting up archipelagos.
  • You may not be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging.
  • When moving Dahan at the end of a Second Wave game, the Dahan may not be moved to adjacent lands.
  • Blood Draws Predators may not correctly trigger in both lands of conjoined lands.
  • Undoing the Beast Placement from Life's Balance Tilts (Fortify the Resilience of Life) may not remove the placed Beast Token.
  • The game can get stuck in Rituals of Terror when using Undo while resolving Dahan Attack.
  • Many Minds Move as One may not be able to decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
  • France's loss condition can incorrectly count towns twice in lands affected by Weave Together the Fabric of Place.
  • When resolving the Blighted Island effect of Blight Spreads, a board without Blight may not be selectable.
  • During Second Wave, the game may become stuck while using Gift of Nature’s Connection.
  • While The Tsardom of Russia is in play and during Sacred Sites Under Threat (Guard Yourself), the second effect of Russia may cause the number of damagingWhile the Tsardom of Russia is in play and during the Sacred Sites Under Threat (Guard Yourself), the second effect of Russia may alter the number of damaging lands when Invaders are pushed. lands to change when Invaders are Pushed.

Fixed in version 2.8.2, now available:

  • Choosing if lands are considered adjacent to an Isolated land can get stuck in multiplayer.
  • Wood Seeks Growth, Humans Seek Freedom can cause a desync in multiplayer if used on a land with another Spirit's Presence (and not your Presence).
  • The island can render incorrectly (too large, upside down, etc) on the end game screen.
  • Minimizing the discard pile during a Reclaim One effect, then re-opening the discard pile to complete the reclaim may cause the reclaimed power to be immediately discarded again.
  • The game can get stuck in multiplayer if Forsake Society to Chase After Dreams gathers Explorers into a land under the effect of Observe the Ever-Changing World.
  • When combined with Brandenburg-Prussia, Sweden's Royal Backing may incorrectly place towns based on the upcoming Invader card, not the discarded one.
  • Dry Wood Explodes in Smoldering Splinters may use the 1 Energy to make it fast, ignoring other effects allowing it to be played fast. 
  • On the 2D map in Dahan Insurrection, when moving Dahan into a land with multiple Invaders and Strife, the Strife can become hard to see after dealing damage. Workaround: quit and resume, or use the 3D map.
  • Scatter to the Winds may not be able to push Invaders to an Isolated land.
  • Draw Strength From It While You Can (Numinous Crisis event) may incorrectly remove blight based on the number of boards and not players.
  • If Cast Down into the Briny Deep destroys an island board, or Dream of the Untouched Land adds a board, in some situations, Second Wave may incorrectly determine the island is disconnected.
  • Forsake Society to Chase After Dreams may not be able to replace Thieves with Explorers in the Despicable Theft scenario.
  • When Slip the Flow of Time reclaims a card from play, the small innate power summary panel may show the incorrect number of elements.
  • Starlight Seeks Its Form's Reclaim Half Growth Option may not reclaim any powers. (Fixed in Version 2.8.3)