The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • Aid From the Spirit Speakers and Paths Tied by Nature can be used to push Presence to an illegal land (e.g. Ocean's Hungry Grasp to an inland land).
  • While playing with Diversity of Spirits, powers that repeat themselves (e.g. Creepers Tear Into Mortar, Peace of the Nighttime Sky) may cause the game to stop progressing.
  • When Sprawl Contained by The Wilds (Lay Ambush) is in effect, Dahan ignore the effects of Downpour Drenches the World's Rain and Mud Suppress Conflict 
  • Finder of Paths Unseen pushing pieces with Paths Tied by Nature isn’t able to push into oceans when Ocean’s Hungry Grasp has a presence on that board.
  • Uncanny Melting may not interact correctly with Scotland 5+.
  • Gift of Furious Might may not increase the damage of Foundations Sink Into Mud.
  • Finder of Paths Unseen's Special Rule Open the Ways may not be usable between self-repeating powers like Lay Paths They Cannot Help But Walk.
  • Downpour Drenches the World's Special Rule Pour Down Power Across the Land may not trigger for Powers used during an Event.
  • When Resourceful Populace is in effect, Foundations Sink Into Mud can get out of sync in multiplayer when used in a land with Finder of Paths Unseen's presence.
  • Finder of Paths Unseens's Special Rule Responsibilities to the Dead may trigger with each destroyed Invader and Dahan from Melt Earth Into Quicksand.
  • During Second Wave, Finder of Paths Unseen's Special Rule Open The Ways can trigger when it's the previous Spirit to Eyes Watch From Trees and Mischief and Sabotage is used.
  • Spreading Timidity II/III incorrectly allows you to choose the same land more than once.
  • When the first and second thresholds of Finder of Paths Unseen’s Lay Paths They Cannot Help But Walk innate power are available, omitting the first threshold and not the second may cause the power to target no lands.
  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Oceans may not correctly face each other when setting up archipelagos.
  • Undoing the Beast Placement from Life's Balance Tilts (Fortify the Resilience of Life) may not remove the placed Beast Token.
  • Ravages with Habsburg 6 may not work properly with Isolate in some situations.
  • When Let's See What Happens is used and Swarming Wasps is the Discarded Power, the push effect of Swarming Wasps may ignore Isolation.
  • Repeating Drawing Towards a Consuming Void ignores Bringer of Dreams and Nightmare's Special Rule To Dream a Thousand Deaths.
  • Eager Explorers may not always recognize adjacent lands that are isolated.
  • When Stone's Unyielding Defiance uncovers a "+1 Card Play" presence space, the minor power may not draw correctly, and the placement can incorrectly be undone.
  • Bringer of Dreams and Nightmares's To Dream a Thousand Deaths ignores adjacency when resolving Forest of Living Obsidian.
  • In Elemental Invocation, the corner element between G3 and G4 is shown in the incorrect spot (between G2/G3/G4).
  • Undoing with Heart of the Wildfire may cause continuous blight and minor power requests
  • When resolving Missionaries Arrive (Prey on the Unwary), Explorers destroyed with Russia 2+ in play may ignore Isolation on adjacent lands.
  • Spirit Foresight can show an incorrect Ravage damage amount for a Strifed City when Curse the Tongues of the Foreigners is in effect.
  • In Second Wave, Slow and Silent Death can incorrectly apply in all lands if Shroud of Silent Mist was present in the previous game.
  • If a land under the effect of Weave Together the Fabric of Place is Ravaged and flips the Blight Card, using undo can cause it to Ravage again.
  • Foreign Dignitaries Visit can incorrectly boost damage in more than 1 land per board.
  • The Kingdom of Scotland's Runoff and Bilgewater effect triggers on more than one Ocean when cascading between Coastal Lands on different boards.

Fixed in version 2.9.2, now available:

  • While Scotland 5 and higher is in play, Powers may not be able to target the Ocean to remove Blight from it.
  • A Spread of Rampant Green's first Growth option may not recognize Downpour Drenches the World's Sacred Site as Wetlands.
  • Gift of Abundance can get stuck in multiplayer when choosing which Spirit should add Destroyed Presence.
  • Scotland's loss condition does not count lands under the effect of Weave Together the Fabric of Place correctly.
  • The game can get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase.
  • Spirit special rule buttons do not appear properly in A Diversity of Spirits multi handed solo mode (e.g. Finder of Paths Unseen, Downpour Drenches the World, Shadows Flicker Like Flame - Amorphous). 
  • Downpour Drenches the World can incorrectly discard a set-aside Power Card in Second Wave.
  • While using Downpour Drenches the World's Pour Down Power Across the Island, you may be able to use both the Gain 1 Energy ability and the Repeat one land-targeting Power Card ability if you select the Gain 1 ability while resolving a repeated power.
  • Many Minds Move as One may not be able to decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
  • During Second Wave, the game may become stuck while using Gift of Nature’s Connection.
  • While The Tsardom of Russia is in play and during Sacred Sites Under Threat (Guard Yourself), the second effect of Russia may cause the number of damagingWhile the Tsardom of Russia is in play and during the Sacred Sites Under Threat (Guard Yourself), the second effect of Russia may alter the number of damaging lands when Invaders are pushed. lands to change when Invaders are Pushed.
  • Melt Earth Into Quicksand may not interact correctly with The Habsburg Monarchy 4.
  • When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability may allow a no longer valid Push target to still be able to be Pushed. 
  • Bargains of Power and Protection may unnecessarily ask about range increase when held over by Shadow's Flicker Like Flame's Reach Aspect during Second Wave.
  • Flipping an Adversary Card during New Game setup, then flipping back may prevent the Adversary level from being adjusted. 
  • Using Words of Warning may lead to a visual issue, where the card remains in the center of the screen after making the selection to deal damage simultaneously or before Invaders.