The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- End game board details may not always show.
- The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
- Oceans may not correctly face each other when setting up archipelagos.
- Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
- Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
- Insatiable Hunger of the Swarm may only gather one of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast.
- In Powers Long Forgotten, if you have the Jagged Tooth benefit and uncover a Reclaim 1 space on your Presence Track, you may not be able to use it that turn.
- In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
- Memory isn’t able to spend Prepared Element Markers to gain elements that don’t cause a new threshold to be met immediately, but would with possible element gain mid-Action.
- Repeated Call to Guard on a land may not work properly when France 2+ builds there.
- During Rituals of Terror, moving Thunderspeaker's presence while the ritual resolves may cause only some of the Dahan to be dispersed.
- In multiplayer, a player of Wandering Voice Keen's Delirium may not be able to leave the Fast Power phase when the option to select an element is available.
- Undoing growth with Fractured Days Split the Sky may leave gaps in the presence track.
- Pour Time Sideways may not correctly interact with Supply Chains Abandoned.
- While setting up for Second Wave, a game with 5 or more boards may have boards overlap.
- Voice of Command does not allow for a choice between Dahan and Explorers when Ravage damage is applied, prioritizing Explorers.
- An Ominous Dawn may not correctly recognize a Beast of Wrathful Stone as a Fear Generating power.
- Flocking Red-Talons may not recognize isolation effects when pushing Invaders.
- The Event Seek New Farmlands may not correctly interact with Isolation effects.
Fixed in version 3.2, now available:
- Using Wandering Voice Keens Delirium’s Inscrutable Journey while there is no Incarna in play may cause the game to crash.
- The Coordinated Defense effect may not work properly in lands with Dahan and Incarna.
- During the Power’s Long Forgotten scenario, Keeper of Forbidden Wilds (Spreading Hostility) can undo the Presence movement from the fourth Growth Option after revealing a power from Power’s Long Forgotten.
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- Gift of Furious Might (or other damage increases) does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- Restlessness (Terror Level II) may not correctly interact with the Kingdom of England 3+'s High Immigration Build Card.
- You should be able to undo after Scotland's known Coastal Lands card is flipped.
- Fortification should cause Scotland 3+ to build in empty lands adjacent to a Coastal City.
- Terrifying Rampage may not correctly prevent a Russia 3+ Ravage from occurring if a land has 3 Explorers in it.
- Distracted by Local Troubles does not interact correctly with Russia 3+.
- If France 6 has two Explore cards, using Undo while resolving the second card can cause the Level 6 effect from the first card to occur again.
- If you have both damaging thresholds of Why Don't You and Them Fight and use it in a land with Badlands, you should be able to choose when the Badlands applies.
- During the Great River Scenario, Finder of Paths Unseen's Open the Ways Special Rule may not trigger when Relentless Migration Eastwards is resolving.
- Boon of Swarming Bedevilment may allow both the target Spirit and Spirit that played it to push their presence.
- When Terror Spikes Upward resolves a Fear card at a higher level, the original level is incorrectly shown on screen.
- Beset by Many Troubles should not ignore Strife when Invaders are not participating in Ravage.
- If Infestation of Venomous Spiders is used multiple times on one land, they may each deal Damage when a single Action is skipped.
- The event Resourceful Populace (Terror Level 1) may not recognize lands that are surrounded by isolated lands.
- The Habsburg Monarchy (Livestock Colony)'s Herds Thrive in Verdant Lands turning "Destroy Town" into "2 Damage" may not correctly interact with Bringer of Dreams and Nightmares's To Dream a Thousand Deaths.
- The event card Accumulated Devastation (Healthy Island) may apply the damage bonus to more than the first Ravage action.
- Unearth a Beast of Wrathful Stone may not correctly apply Bringer of Dreams and Nightmare’s To Dream a Thousand Deaths Special Rule if the Power Card is forgotten before the beast unearths.
- During a Second Wave scenario game, more than one spirit may have the same power if it is chosen to be set aside from the previous game, and part of the starting hand of a spirit in the new game.
- Settle into Hunting Grounds may not correctly prompt presence to be counted as badlands.
- In multiplayer, Lightning's Swift Strike (Wind Aspect)'s Exaltation of the Storm Wind with full thresholds may not be able to target more than one spirit using its repeat.
- A Beast of Wrathful Stone may not trigger in a land where a Ravage would have been, but none of the Invaders are participating in the Ravage.
- While Weaver Together the Fabric of Place is in play, using Storm-Swath on the conjoined land may allow it to select itself as an originating land and cause a soft lock.
- When using Tempest of Leaves and Branches, additional damage from badlands tokens may not be allowed a choice in distribution.
- After undoing Turmoil's Touch, if the second use initially skipped discarding, the choice to discard for a power can be made without needing to actually discard a card.
- The game may soft-lock when resolving Forest of Living Obsidian after using Slip the Flow of Time.
- During Rituals of the Destroying Flame, some Fear generation powers may not generate fear to unlock the next Fear Card.
- Gift of Furious Might may not applying additional damage to Overenthusiastic Arson.
- Explorer’s pushed via the Tsardom of Russia (2+) while resolving Discord (Terror Level 2) may ignore isolation effects.
- Slave Rebellion may appear too early in the Event Deck when playing Guard the Isle's Heart.
- England level 1+ can incorrectly build in an empty land if multiple adjacent lands with Town/City are isolated.