The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- Event Cards can get stuck on screen, or not appear when using Undo or continuing a game. Workaround: Enable the Event Section Prompt option.
- On Board F, Spirit Presence can block the display of a City in land #4 on the 2D map. Workaround: use the 3D map.
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- If a Fear card causes the last City to be destroyed, generating enough Fear to reach Terror Level III, the game does not end until after the next Fear Card is resolved.
- Presence added by Skies Herald the Season of Return does not count as Badlands with Settle into Hunting-Grounds.
- Sky Stretches to Shore can cause an incorrect interaction with Bargains of Power and Protection.
- In some situations, Lightning's Swift Strike's Exaltation of the Storm-Wind first threshold does not allow the target spirit to make their slow innate power fast.
- Melt Earth Into Quicksand does not interact correctly with Bringer of Dreams and Nightmares.
- New Species Spread (Let the Invasive Species Bloom) may behave incorrectly if you use undo.
- Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- Performing the Ritual of Terror may not cost Energy the second time you do so.
- Swallowed by the Wilderness may not deal enough damage in certain situations.
- During Elemental Invocation, Firestorm may not complete correctly when the first and second threshold effects are ignored.
- If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
- Forests of Living Obsidian can get stuck in multiplayer when used as a set-aside Power in Second Wave.
- Clever Cooperation does not work properly with Isolate and Russia 2+.
- England's loss condition may not trigger properly in lands combined by Weave Together the Fabric of Place.
- While No Bravery Without Numbers is in play, Call to Guard may still replace the ravage with a build without a choice to skip.
- Fractured Days Split the Sky's Innate Power Visions of a Shifting Future may shuffle a revealed event out of the top 2 cards.
- End game board details may not always show.
- Cast Down into the Briny Deep may not result in a Sacrifice Victory.
- Keeper of the Forbidden Wild's presence placement from the 3rd Growth option may remain in a land it shouldn't after undoing placement for the 4th growth option.
- If Overenthusiastic Arson causes the blight card to flip, undoing the flip may lead to effects repeating and a game freeze.
- The Habsburg Monarchy's Stage II Escalation may not add the correct number of towns.
- Lands conjoined via Weave Together the Fabric of Place may be considered adjacent to one another while resolving the first threshold of Volcano Looming High's Explosive Eruption.
Fixed in version 2.7.1, now available:
- Thematic map selection does not work in multiplayer.
- Undoing during Let’s See What Happens second threshold may cause the power used to linger on screen.
- If Overenthusiastic Arson is used on a land under the effect of Portents of Disaster, using undo in some situations can cause unbounded Fear generation.
- If Grinning Trickster Stirs Up Trouble is under the effect of Gift of Twinned Days, adding Strife may not trigger A Real Flair for Discord.
- Why Don't You and Them Fight can incorrectly generate extra Fear when destroying a Town/City.
- Grinning Trickster Stirs Up Trouble can undo its Gain Energy growth after using the Energy to pay for its Reclaim growth.
- Right clicking (double tap on mobile) does not show the full card for a card gained by Let's See What Happens.
- Dream of the Untouched Land can't add a new board in the spot another was Cast Down Into the Briny Deep.
- If Visions of a Shifting Future is used fast by means of Slip the Flow of Time, undo may not properly allow you to change where the card goes.
- Undoing Boon of Growing Power after repeating it with Gift of Twinned Days does not always work correctly.
- Using Undo after cascading from a Ravage that flipped the Blight Card can cause the Ravage to happen again in the same land.
- Invaders Surge Inland may not correctly see a land set to adjacent when the source land is isolated.
- When playing with an extra Island Board, if you destroy a board during the game, the end of game difficulty and score may be calculated incorrectly.
- In The Great River, you can be incorrectly prompted to pay for an Isolate effect that is not actually affecting a Town's movement.
- Repeating Forsake Society to Chase After Dreams may not allow you to Gather all of the Explorers properly.
- Incite the Mob may not interact properly with Isolate and Russia 2+.
- Quick Play can generate a setup with difficulty 1 higher than desired in some cases.
- Russia 3+ may not consider a land under the effect of Voice of Command to match the Ravage Card when it should.
- The scenario Ward the Shores Stage III Surge may not add towns correctly while under the effects of the fear card Explorers Are Reluctant.
- Using Visions of a Shifting Future fast by means of Slip the Flow of Time, then using Undo, can lead to an Invader card going missing and preventing Power Card gain later on.
- Discord at Terror Level III can deal too much damage in certain situations.
- Dahan Insurrection does not interact correctly with the Hard-Working Settlers event.
- Removing an East or West board from a 5-Board Thematic Map can cause a board to overlap when it tries to reshape.
- The game can get stuck in the Spirit Phase if you have a Spirit-targeting Power Card from Aid From Lesser Spirits in an Archipelago game.