The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- In some situations, Lightning's Swift Strike's Exaltation of the Storm-Wind first threshold does not allow the target spirit to make their slow innate power fast.
- Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- During Elemental Invocation, Firestorm may not complete correctly when the first and second threshold effects are ignored.
- If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
- End game board details may not always show.
- The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
- Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
- Slip the Flow of Time may not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.
- Lure of the Deep Wilderness's Forsake Society to Chase After Dreams does not allow gathering Invaders into all the available lands.
- Spirit Foresight does not show the correct Ravage outcome in some situations when Xenophobia is in effect.
- The game can get stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.
Fixed in version 2.8.2, now available:
- Choosing if lands are considered adjacent to an Isolated land can get stuck in multiplayer.
- Wood Seeks Growth, Humans Seek Freedom can cause a desync in multiplayer if used on a land with another Spirit's Presence (and not your Presence).
- The island can render incorrectly (too large, upside down, etc) on the end game screen.
- Minimizing the discard pile during a Reclaim One effect, then re-opening the discard pile to complete the reclaim may cause the reclaimed power to be immediately discarded again.
- The game can get stuck in multiplayer if Forsake Society to Chase After Dreams gathers Explorers into a land under the effect of Observe the Ever-Changing World.
- When combined with Brandenburg-Prussia, Sweden's Royal Backing may incorrectly place towns based on the upcoming Invader card, not the discarded one.
- Dry Wood Explodes in Smoldering Splinters may use the 1 Energy to make it fast, ignoring other effects allowing it to be played fast.
- On the 2D map in Dahan Insurrection, when moving Dahan into a land with multiple Invaders and Strife, the Strife can become hard to see after dealing damage. Workaround: quit and resume, or use the 3D map.
- Scatter to the Winds may not be able to push Invaders to an Isolated land.
- Draw Strength From It While You Can (Numinous Crisis event) may incorrectly remove blight based on the number of boards and not players.
- If Cast Down into the Briny Deep destroys an island board, or Dream of the Untouched Land adds a board, in some situations, Second Wave may incorrectly determine the island is disconnected.
- Forsake Society to Chase After Dreams may not be able to replace Thieves with Explorers in the Despicable Theft scenario.
- When Slip the Flow of Time reclaims a card from play, the small innate power summary panel may show the incorrect number of elements.
- Starlight Seeks Its Form's Reclaim Half Growth Option may not reclaim any powers. (Fixed in Version 2.8.3)