The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Oceans may not correctly face each other when setting up archipelagos.
  • When resolving Missionaries Arrive (Prey on the Unwary), Explorers destroyed with Russia 2+ in play may ignore Isolation on adjacent lands.
  • When using the Bonus Growth reduced difficulty mode, the game can sometimes get stuck in the first Spirit Phase in A Diversity of Spirits multi handed solo mode. Workaround: quit and continue the game.
  • Move a Presence growth options can allow you to move Presence further than you are supposed to.
  • Despicable Thieves do not elude the Removal correctly with Twisted Flowers Murmur Ultimatums.
  • When Gift of Abundance is being Repeated, it incorrectly allows the target Spirit to Repeat a Power.
  • Many Minds Move as One should be able to indicate that its Sacred Site does not count as Beasts for the Coming of Age event.
  • The game can get stuck in multiplayer when A Real Flair for Discord triggers and Finder of Paths Unseen is in the game.
  • The game can get stuck if Portents of Disaster and Resourceful Populace trigger in the same land.
  • Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
  • Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
  • When playing with Many Minds Move as One against The Tsardom of Russia 1+, destroying a sacred site that is treated as beasts may negate the Presence destruction from blight being added to a land.
  • When Remnants of a Spirit's Heart ( With Patient Focus Craft a Great Warding) is in effect and Weave Together the Fabric of Place is used, the conjoined land may have 8 Defend instead of 4.

Fixed in version 2.9.4, now available:

  • The damage bonus from Gift of Furious Might cannot be used on the threshold damage of Tsunami.
  • The Kingdom of Scotland Level 2 supported by Habsburg Monarchy (Livestock Colony) Level 5 can put Invader Cards in the wrong order.
  • The Habsburg Monarchy (Livestock Colony) as a supporting Adversary can place its Waves of Immigration in an incorrect position if the leading Adversary removes invader cards.
  • The Kingdom of Scotland's 5+ Runoff and Bilgewater can trigger the additional loss condition of The Habsburg Monarchy (Livestock Colony).
  • Fortune-Seekers (Tell the Old Stories) may not allow the correct spirit's unique forgotten powers to be regained.
  • Entrap the Forces of Corruption may not properly prevent cascades during Varied Terrains.
  • The game can get stuck when Perils of the Deepest Island is used while Keeper of the Forbidden Wilds is in the game.
  • When Finder of Paths Unseen is returning Presence to its tracks (e.g. Numinous Crisis, Pour Your Strength Into the Island), the choices for where you can return Presence can be incorrect.
  • With Sacred Sites Under Threat, if Shifting Memory of Ages has no energy and a single card with Fire in hand, the game can get stuck if you choose Guard Yourself, Forget the card, but actually discard it.
  • Using Undo after Lesser Spirits Imperiled (Tend to your Own Strength) can result in Blight being removed from the card too many times.
  • The game can get stuck while Exploring with Scotland 1+ when Mapmakers Chart the Wild is in effect.
  • When Forgetting 2 Power Cards for Numinous Crisis, Shifting Memory of Ages is incorrectly permitted to try to Forget the same card twice (by using their special rule).