The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- Multiplayer can get out of sync when Shifting Memory of Ages could spend Element Markers to use an elemental threshold on a Major Power but chooses not to do so.
- When Learn the Invaders' Teachings needs Element Markers to activate all three thresholds, you are not prompted for how many Element Markers to spend. Workaround: manually disable the thresholds you don't want to use.
- Against Tsardom of Russia Level 2+, if Bringer of Dreams and Nightmares uses a Power that would destroy Explorers, it should get to choose whether to get the bonus Fear from Russia.
- Dream of the Untouched Land can't add a new board in the spot another was Cast Down Into the Briny Deep.
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- When Sweden's Escalation and Call to Guard both affect an Explored land, you should get to choose the order in which they occur.
- If a Fear card causes the last City to be destroyed, generating enough Fear to reach Terror Level III, the game does not end until after the next Fear Card is resolved.
- In certain situations, the Discard option may not be initially available during a Choice Event. Workaround: spend the other Energy required first, then the Discard option will appear.
- Presence added by Skies Herald the Season of Return does not count as Badlands with Settle into Hunting-Grounds.
- Sky Stretches to Shore can cause an incorrect interaction with Bargains of Power and Protection.
- In some situations, Lightning's Swift Strike's Exaltation of the Storm-Wind first threshold does not allow the target spirit to make their slow innate power fast.
- Melt Earth Into Quicksand does not interact correctly with Bringer of Dreams and Nightmares.
- New Species Spread (Let the Invasive Species Bloom) may behave incorrectly if you use undo.
- Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- Performing the Ritual of Terror may not cost Energy the second time you do so.
- If Visions of a Shifting Future is used fast by means of Slip the Flow of Time, undo may not properly allow you to change where the card goes.
- Swallowed by the Wilderness may not deal enough damage in certain situations.
- During Elemental Invocation, Firestorm may not complete correctly when the first and second threshold effects are ignored.
- Conjoined lands may not interact properly with Fathomless Mud of the Swamp’s Spreading and Dreadful Mire power.
- If Powerstorm and Gift of Strength are both in effect, you may be able to incorrectly repeat a Power with Powerstorm without paying Energy.
- The Casualties of Fang and Sting event may not allow you to select a board that will become applicable against Russia 2+.
- Undoing Boon of Growing Powers after repeating it with Gift of Twinned Days does not always work correctly.
- If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
- Russia's Escalation effect does not resolve correctly when a board has no Beasts tokens, but a Many Minds Move as One sacred site.
Fixed in version 2.6.1, now available:
- Innate Powers may not be usable in Second Wave games.
- Shifting Memory of Ages's Observe the Ever-Changing World may not always trigger when a disease token is removed.
- Power tooltips can incorrectly show "This power has already been used" during the Spirit Phase.
- In some cases, long range (3 or 4) Presence moving/adding does not reach the proper full range in Archipelago setups.
- Dream of the Untouched Land can get stuck in multiplayer if Shifting Memory of Ages uses Element Markers to reach the threshold.
- If you have a Spirit-targeting Power Card from Aid From Lesser Spirits in an archipelago game, you may get stuck and unable to finish the Spirit Phase.
- Adding a Town from France's Level 4 effect does not trigger Observe the Ever-Changing World.
- Lands conjoined via Weave Together the Fabric of Place may not trigger the effects of Shifting Memory of Ages' Observe the Ever-Changing World.
- If both parts of the Population Rises event affect the same land targeted by Observe the Ever-Changing World, only 1 Element Marker is Prepared.
- If Shifting Memory of Ages begins to Reclaim 1 but does not select a card, then gains a Major Power and discards a card from hand instead of forgetting, you are initially unable to Reclaim that card.
- When starting a solo game with Sweden 4+ and an Extra Island Board, if you use Undo at the start of the game, the Invaders can Explore the extra board.
- It is possible to start a game with no Spirits on the Island.
- When focused on a Spirit using a Power to cause Shifting Memory of Ages to gain a Power Card, if you gain a Major Power Card and forget it, the focus shifts away before you can decide whether to discard it or forget it.
- Grant Hatred a Ravenous Form can incorrectly add Beasts when Invaders are pushed from the land instead of being destroyed.
- If Serpent Wakes in Power uncovers an Element by placing Presence with the second threshold that now allows the third threshold, you may not be able to use the third threshold.
- Sweden Level 5 can still add a Town even if the Ravaged land is Isolated.