The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.
Fixes coming soon:
- Thematic map selection does not work in multiplayer.
- Undoing during Let’s See What Happens second threshold may cause the power used to linger on screen.
- If Let's See What Happens uses Portents of Disaster on a land, using undo in some situations can cause unbounded Fear generation.
- If Grinning Trickster Stirs Up Trouble is under the effect of Gift of Twinned Days, adding Strife may not trigger A Real Flair for Discord.
- Why Don't You and Them Fight can incorrectly generate extra Fear when destroying a Town/City.
- Grinning Trickster Stirs Up Trouble can undo its Gain Energy growth after using the Energy to pay for its Reclaim growth.
- If Let's See What Happens discards Terror Turns to Madness at Terror Level II, you should get both 2 Fear and Strife.
- Right clicking (double tap on mobile) does not show the full card for a card gained by Let's See What Happens.
- Dream of the Untouched Land can't add a new board in the spot another was Cast Down Into the Briny Deep.
- Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
- If a Fear card causes the last City to be destroyed, generating enough Fear to reach Terror Level III, the game does not end until after the next Fear Card is resolved.
- Presence added by Skies Herald the Season of Return does not count as Badlands with Settle into Hunting-Grounds.
- Sky Stretches to Shore can cause an incorrect interaction with Bargains of Power and Protection.
- In some situations, Lightning's Swift Strike's Exaltation of the Storm-Wind first threshold does not allow the target spirit to make their slow innate power fast.
- Melt Earth Into Quicksand does not interact correctly with Bringer of Dreams and Nightmares.
- New Species Spread (Let the Invasive Species Bloom) may behave incorrectly if you use undo.
- Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
- Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
- Performing the Ritual of Terror may not cost Energy the second time you do so.
- If Visions of a Shifting Future is used fast by means of Slip the Flow of Time, undo may not properly allow you to change where the card goes.
- Swallowed by the Wilderness may not deal enough damage in certain situations.
- During Elemental Invocation, Firestorm may not complete correctly when the first and second threshold effects are ignored.
- Undoing Boon of Growing Powers after repeating it with Gift of Twinned Days does not always work correctly.
- If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it should only trigger Blazing Presence in one of the lands.
- Using Undo after cascading from a Ravage that flipped the Blight Card can cause the Ravage to happen again in the same land.
- Invaders Surge Inland may not correctly see a land set to adjacent when the source land is isolated.
- When playing with an extra Island Board, if you destroy a board during the game, the end of game difficulty and score may be calculated incorrectly.
- In The Great River, you can be incorrectly prompted to pay for an Isolate effect that is not actually affecting a Town's movement.
- Repeating Forsake Society to Chase After Dreams may not allow you to Gather all of the Explorers properly.
- Incite the Mob may not interact properly with Isolate and Russia 2+.
- Quick Play can generate a setup with difficulty 1 higher than desired in some cases.
Fixed in version 2.7, now available:
- Innate Powers may not be usable in Elemental Invocation if they could only be reached at all by using Element Markers on the island.
- When Shifting Memory of Ages spends Element Markers for a threshold that repeats a Power, you may be prompted to spend them again to no effect when using the repeat.
- Against Tsardom of Russia Level 2+, if Bringer of Dreams and Nightmares uses a Power that would destroy Explorers, it should get to choose whether to get the bonus Fear from Russia.
- When Sweden's Escalation and Call to Guard both affect an Explored land, you should get to choose the order in which they occur.
- The Casualties of Fang and Sting event may not allow you to select a board that will become applicable against Russia 2+.
- Russia's Escalation effect does not resolve correctly when a board has no Beasts tokens, but a Many Minds Move as One sacred site.
- The Ignore Their Contact With The Dahan option on Missionaries Arrive does not work properly with Isolate.
- Lure of the Deep Wilderness's Innate Power Forsake Society to Chase Dreams may not correctly interact with a land affected by Melt Earth Into Quicksand.
- Bureacrats Adjust Funding may not resolve during the turn it is flipped.
- Irresistible Call does not allow you to consider adjacent Isolated lands non-adjacent and avoid gathering those Invaders.