The following issues have already been reported and we'll fix them in a future update. There's no need to contact us about them.

Fixes coming soon:

  • The Event Years of Little Rain may not interact with Incarna correctly.
  • Incarna may still be considered Presence after selecting it not to count as Presence.
  • Transformative Sacrifice may not interact correctly with Starlight Seeks Its Form's Growth Begets Growth special rule.
  • Solidify Echoes of Majest Past may not interact correctly with Spirit Special Rules that restrict presence placement.
  • Playing on mobile may not allow the exclusion of Nature Incarnate content.
  • Absorb Essence does not work properly with Incarna.
  • Blessings of Bounty and Health does not allow you to add Dahan to a land with Incarna.
  • Sunset's Fire Flows Across the Land does not interact correctly with Devouring Teeth Lurk Underfoot and Badlands in certain situations.
  • Gift of Furious Might does not interact correctly with Explosive Eruption in some situations.
  • Lure of the Deep Wilderness should be able to ignore Russia 3+ Explorers to prevent a land from matching a Ravage Card with the Hard-Working Settlers event.
  • End game board details may not always show.
  • The Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario may prevent the Dahan defend effect of Bargains of Power and Protection.
  • Hard-Working Settlers (Act Cautiously) does not interact correctly with Russia Level 3.
  • Oceans may not correctly face each other when setting up archipelagos.
  • Disabling elemental thresholds of Spreading and Dreadful Mire may not always work as desired in Elemental Invocation.
  • Spirit Foresight may show an incorrect Build preview in Coastal lands in the Great River scenario against France.
  • The Fear Card Discord at Terror Level III may not apply damage correctly.
  • Insatiable Hunger of the Swarm may only gather one of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast.
  • Undoing a Power Reclaim during the Powers Long Forgotten Scenario may prevent further Power Reclaim effects.
  • In some situations in Archipelago mode, Spirit-targeting Powers may require you to pay 1 Energy when they should not.
  • Sweltering Exhaustion may not correctly trigger for potential Build actions from Events.
  • Undoing Gift of Power while resolving the effects of Slip the Flow of Time may not correctly return the Time used for Slip the Flow of Time.
  • Far-Flung Herds (The Habsburg Monarchy (Livestock Colony) 6) may not correctly interact with Invaders who have Strife.
  • Volcano Looming High's Explosive Eruption does not correctly interact with some damage-boosting effects.
  • Fathomless Mud of the Swamp's Spreading and Dreadful Mire power may not correctly interact with conjoined lands (i.e. Weave Together the Fabric of Place).

Fixed in version 3.0, now available:

  • When resolving Missionaries Arrive (Prey on the Unwary), Explorers destroyed with Russia 2+ in play may ignore Isolation on adjacent lands.
  • When using the Bonus Growth reduced difficulty mode, the game can sometimes get stuck in the first Spirit Phase in A Diversity of Spirits multi handed solo mode. 
  • Move a Presence growth options can allow you to move Presence further than you are supposed to.
  • Despicable Thieves do not elude the Removal correctly with Twisted Flowers Murmur Ultimatums.
  • When Gift of Abundance is being Repeated, it incorrectly allows the target Spirit to Repeat a Power.
  • Many Minds Move as One should be able to indicate that its Sacred Site does not count as Beasts for the Coming of Age event.
  • The game can get stuck in multiplayer when A Real Flair for Discord triggers and Finder of Paths Unseen is in the game.
  • The game can get stuck if Portents of Disaster and Resourceful Populace trigger in the same land.
  • When playing with Many Minds Move as One against The Tsardom of Russia 1+, destroying a sacred site that is treated as beasts may negate the Presence destruction from blight being added to a land.
  • When Remnants of a Spirit's Heart ( With Patient Focus Craft a Great Warding) is in effect and Weave Together the Fabric of Place is used, the conjoined land may have 8 Defend instead of 4.
  • The effects of Spill Bitterness into Earth may not interact with Blood Draws Predators.
  • Using Visions of a Shifting Future, revealing the Habsburg Reminder Card while The Habsburg Monarchy (Livestock Colony) is a supporting adversary and placing it at the bottom of the Invader Deck may cuase Waves of Immigration to repeatedly trigger.
  • The threshold of Dream of the Untouched Land may not work properly when used on an Ocean (e.g. against Scotland).
  • Fractured Days Split the Sky can get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel.
  • The game can get stuck in multiplayer when Dahan Insurrection's Military Response takes effect and Finder of Paths Unseen is in the game.
  • Utter A Curse Of Dread And Bone can miscount the number of Blight if an adjacent land is affected by Weave Together the Fabric of Place.
  • Against Russia 5+, the game can get stuck in multiplayer when using Strong and Constant Currents to Drown a Town and generate enough Fear to reveal an Invader Card.
  • During A Diversity of Spirits, undoing in the Fast Phase may cause the incorrect Spirit's hand to show.
  • Blur the Arc of Years can cause the game to get out of sync in multiplayer in some situations.
  • Seeking the Interior (Stage I) ignores isolation effects.
  • The Fear card Explorers are Reluctant (Level I) may not correctly resolve when the event Fortune-Seekers (Healthy Island) is in effect.
  • Finder of Paths Unseen's Open the Ways Special Rule may not trigger during some Fear Card actions.
  • During setup of a new wave in the Second Wave Scenario, pushing Dahan to adjacent lands may softlock the game.
  • The Kingdom of France (Plantation Colony)'s Triangle Trade may still trigger despite lands being isolated.
  • The Event Card Fortune-Seekers may incorrectly ignore the Escalation effect of a Supporting Adversary.
  • There may not be a choice in where to Ravage first while No Bravery Without Numbers is in effect.